Income define velocidade de unlock/Mastery/endgame. Robot 1k → Army/Alchemist Mastery → Bomb spikes — metodologia.
Rage top PvP ≠ farm — resete expectativas vs. PvP.
S-Tier Farm
Army Mastery
Padrão late — Warrior + Army + Bingus — Warrior, combate.
Alchemist Mastery
Caldeirão + farm — Jello, 3x Punches.
A-Tier — Bomb
AoE lotados; off-peak cai. Posicionamento — PC, mapas.
Early — Robot S-Tier
Rei early — Punch abilities. Progresso Warrior paralelo — planner.
Tabela Resumo
| Tier | Ability | Estágio |
|---|---|---|
| S (early) | Robot | 1.000 Punches |
| S (late) | Army Mastery | Warrior + Army + Bingus |
| S (late) | Alchemist Mastery | Badge + Mastery |
| A | Bomb / Bomb Mastery | Mid + lotados |
| B | Buff, Overcharge | Pré-Army |
| C | Kits PvP puro | Plasma, Rage — duelo |
Transição Mid
Buff/Overcharge B-tier; Mushroom liga Jello — Jello.
Game Passes
3x antes 2x Mastery quando foco farm.
Rota Ótima
- Robot 1k
- Warrior + 5k Bingus
- Army ~11k
- Army Mastery
- Alchemist/Bomb
- Então PvP — tier PvP
Detalhes — farm rápido.
Quando Tiers Mudam
Patches AoE — Trello. Army/Alchemist estáveis; Bomb ocasionalmente.
Robot, Army/Alchemist Mastery, Bomb definem farm Ability Wars.